Junior Certificate Graphics

In the new Junior Certificate “GRAPHICS” syllabus there are 3 strands which are outlined below.

Students have 4 periods of graphics for all 3 years to Junior Certificate

Students can then study DCG for the Leaving Certificate where a SOLIDWORKS DCG PROJECT will account for 40% of the total Leaving Certificate grad

 

Strand 1: 2D Graphics

Brief overview of strand

In this strand, students will engage with, understand and apply the fundamental concepts and principles of 2D constructions, 2D shapes and projection systems. Throughout their studies, students will gain an appreciation of the application of 2D graphics to problem solving and develop an understanding of the role of 2D graphics in the creation of 3D objects and representations. Students should, as a result, be able to create clear representations of objects in space and accurately represent these in two-dimensions.

Elements Learning Outcomes Students should be able to:

Spatial Reasoning 1.1 visualise the manipulation of 2D shapes 1.2 analyse graphical information for the planning of a 2D solution 1.3 derive 2D solutions using appropriate media

Design Thinking 1.4 appreciate the role of 2D graphics in the creation of solutions 1.5 illustrate ideas using free-hand sketches to accurately communicate   their thought process 1.6 apply their understanding of geometric principles to solve problems 1.7 interpret and create graphical representations of data/information

Communicating 1.8 communicate the progression of ideas and thinking during the   course of an activity using a variety of media 1.9 represent 3D information using 2D conventions

Geometric Principles and Constructions

1.10 understand the properties of geometric shapes 1.11 appreciate the application of geometric constructions in the study   of other areas 1.12 construct 2D solutions accurately in accordance with graphical   conventions.

 

Strand 2: 3D Graphics

Brief overview of strand

In this strand, students will engage with, understand and use the fundamental concepts and principles underpinning 3D objects, modelling systems and graphical conventions. This strand is of specific importance in developing each student’s ability in visual imagery and representation. Students should as a result be able to accurately represent objects in three dimensions and apply these skills to problem solving.

Elements Learning Outcomes Students should be able to:

Spatial Reasoning 2.1 visualise the manipulation of 3D objects

2.2 analyse graphical information for the planning of a 3D solution

2.3 derive 3D solutions using appropriate media

Design Thinking 2.4 appreciate the role of 3D graphics in the creation of solutions

2.5 develop ideas using free-hand sketches and other media to accurately communicate the thought process

2.6 apply their understanding of 3D principles to solve problems

2.7 construct solutions to presented and/or defined problems

Communicating 2.8 construct a 3D representation of an artefact or abstract idea using a variety of media and methods.

2.9 communicate the progression of ideas/thinking during the course of an activity using a variety of media

Geometric Principles and Constructions

2.10 understand the properties of geometric objects and surfaces

2.11 appreciate the application of geometric principles in the study of other areas

2.12 generate and develop design ideas using appropriate geometric principles and constructions

2.13 apply geometric principles to construct accurate 3D solutions in accordance with graphical conventions.

 

Strand 3: Applied Graphics

Brief overview of strand

In this strand, students will draw on the knowledge, principles and techniques developed through the 2D Graphics and 3D Graphics strands to create and communicate solutions and information graphically. Students should be encouraged to investigate their physical environment and to apply the principles of 2D Graphics and 3D Graphics to the solution of a variety of problems. Students should be able to select the most appropriate methods to communicate their solutions and solve these problems, both in terms of their selection of graphical media and the mechanism for their utilisation.

Elements Learning Outcomes Students should be able to:

Spatial Reasoning 3.1 recognise 2D and 3D features in everyday objects and artefacts

3.2 appreciate the hidden features of an object or an artefact necessary for its representation

3.3 demonstrate their spatial understanding by modelling and/or simulation

Design Thinking 3.4 solve real-context and abstract problems using graphical techniques

3.5 analyse and evaluate both their own work, and the work of others

Communicating 3.6 develop design ideas/solutions through modelling and prototyping using a variety of media

3.7 use computer-aided graphics to communicate design solutions effectively

3.8 represent graphically their approach to a design task

3.9 apply a variety of rendering and presentation techniques to enhance the communication of solutions

Geometric Principles and Constructions

3.10 investigate and apply the principles of plane and descriptive geometries to create solutions

3.11 investigate how geometric principles and constructions found in the natural world have provided inspiration for human applications

3.12 develop an appropriate graphical representation of a solution to a contextual problem of their choice.